Fallout: New Vegas the fourth major installment of amazing role-playing shooting game series: Fallout which is available for Xbox 360, PlayStation and PC. The game comes with different difficulty levels but even at the easiest difficulty levels those who are new to the game or those who have low-end PCs are having problems playing Fallout: Las Vegas. Moreover, some levels are so tricky that it takes countless tries, respawns and lots of time to complete the level.
If you have very limited time to play the game or if you donât have the patience to remain stuck on only one level then you can use Fallout New Vegas Console Commands and Cheats available for PC gamers which can help you in lot of ways such as to provide unlimited ammo, unlimited health, invincibility, one-hit kill, fast speed and much more.
These Fallout New Vegas cheat codes are totally legal to use as their settings are totally inbuilt in the game. Itâs just that you need to know the special commands to activate those special codes which will provide you desired benefits in the game. Below here, I am providing full list of Fallout New Vegas Console commands (aka, Fallout New Vegas Cheat Codes) for PC. which will provide you desired benefits.
To use them, while playing Fallout New Vegas game, press Tilde (~) key during the gameplay which is available on the top-left corner of your keyboard below Esc key. It will open the console screen of the game, here, enter any of the below-listed Fallout New Vegas console commands and then hit ENTER.
This is the summary table containing Fallout Las Vegas 100 most important cheats and console commands. There are however many more secret items, special weapons, bonus points, rewards and much more available in Fallout New Vegas PC game. You can find full list of Fallout Las Vegas console commands containing 1000+ Fallout Las Vegas cheats here. If youâre facing problem using any Fallout New Vegas Cheat code or Console commands, comment it below and we will verify it.
Other Related PostsOverview
This is a list containing all mods that are useful or good or both, so that you can enjoy it without having to search through ten thousand mods.
This is still WIP, and will always remain so, because I'll keep updating it with new good mods.Actually, i just named it WIP because its pretty. Seriously.I think i covered a lot of mods, but I'm just one person (or am i?), and if you think i skipped a good mod, let me know.
Non-Player Character Modifications
NCR Doggy Buddies - Changes the NCR Dogs to normal dogs, and adds a NCR Helmet.
TYPE 3 Body and Armor Replacer - Transforms the Feminine armors into a more 'Feminine' type.Adult only content.
Alsatian Rex - Transforms Rex into a Real Dog
Essential plus Tweaks - All Companions are now essential, and can level up to level 25. Also fixes Veronica.
Improved Faces- Improves some broken NPC Faces.
Tools
4GB Enabler - Load Fallout New Vegas with the 4GB enabling Large Address Aware bit set
NVSE,BOSS - NVSE extends New Vegas scripting capabilities, and BOSS re-orders your load order.
FOMM - A collection of utilities related to both creating and using mods.
FNVEdit - FNVEdit is an advanced graphical module viewer/editor and conflict detector.
Major Additions and Bug Fixes
Community Bug Fix Compilation Patch - A Patch Compilation, that fixes a lot of bugs and placement issues.
Bullet Time - Alternative to VATS. Slows down time so you can Aim.
Save Key - Adds a hotkey to save the game. ( It is not the Quicksave, it is the long save)
Fade That Faction Armor - You can now fade the faction script from a faction armor, so you can use it like a normal armor. An alternative to this is IFF Faction Disguises Reworked.
Save Cass - <spoiler> Adds a third option to the Silver Rush quest.
BlackWolf Backpacks - Adds wearable backpacks to the game.
Dragonskin Tactical Outfit - Adds a selection of the titular outfits - in different colours and camo patterns - to the Wasteland
Conelrad Radio Station - Adds a new Radio Station
AG's Supplementary Uniques - Adds nearly 100 new and unique weapons to the wasteland, Lore friendly.
Overhaul
Darnified UI - Improves the User Interface in a number of ways.
Attribute Perks Bonuses - APB - Gives players bonuses for high attributes.
Powered Power Armor - Power Armor now has a lot of enhancements, it carries itself, it can be recharged, among other cool stuff.
Passive Animals & Critters - Alters the default Animal Behavior.
WME - Weapon Mod Expansion - Expands on Vanilla Weapon Mod Expansion
IMCNNV - More Complex Needs- A ridiculously detailed, immersion oriented overhaul of the Hardcore mode hunger/thirst/sleep system.
More Perks - Adds over 75 Perks to the game.
Arwen Realism Tweaks - A gameplay overhaul, changes a lot of settings such as fall damage, weapons damage, etc.
FOOK - An overhaul mod which adds hundreds of new items, high quality retextures and many new gameplay features to the base game.
Places and Quests
Goodsprings Home - Adds a Player Home to the Goodsprings Area.Adults Only.
Markers for the Strip - Adds Fast Travel Markers for the Strip
New Vegas Bounties - New Quest, on which you assume the role of a Bounty Hunter.
RTS Real Time Settler - Find a strategic location, start your village, establish trade routes and alliances, and fight for your freedom!
Bobblehunt - Adds a bobblehead hunt quest.
Wasteland Defense - An Alternative to RTS Realtime Settler
Underground Hideout - Adds a vault that the player can use as his home.
Tweaks
Less Intrusive Kill Cam - Decreases the Kill Cam duration and frequency.
Trading Post Sells NCR Armor - A way to get NCR Ranger Armor without killing a Ranger Vet.
Improved Implant Regeneration - Improves the Regeneration Implant, by recovering more HP.
Jump Fall Fixer - This mod removes the 'invisible ledge' that crops up when the player's jump height is increased too much by a mod.
KTs SpeedSquad - Changes the Companions following distance.
No Neos - Enemys can't dodge bullets anymore.
Sniper Perk Enhanced - Enhances the Sniper Perk, by reducing spread, among other things.
Charisma Based Follower Limit - Self Explanatory
HUD Extended - Extends the HUD to see time, among other things.
Level 60 Cap - Increases level cap to 60.
Alternate Loading Screens and Extras - Self Explanatory
Tweaks #2
Lucky Lighter - Gives the Lucky Lighter a +1 Luck effect.
IWS Increased Spawn - Self Explanatory
Service Rifle Burst Fire - Changes Service rifle from Semi-Automatic to Burst Fire.
NCR Enhancement - Adds new npcs, vendors and fortifications (lore friendly).
1ASS RPG - Changes to quest, Perk/Trait, Stat, Skill and message descriptions to reflect 1st person, among other things.
Realistic Weapons Damage - RWD - Increases BodyPart Damage, headshots are now Fatal and combat is much more dangerous. Also increases explosion effect.
The Walking Dead - Makes ghouls walk, among other things.
Mysterious Increase - Increases the chance of Mysterious Stranger helping you.
Fallout New Vegas Re-Animated - Improves game animation, like aiming, running, etc.
Experience Level Adjust - Adjust Experience Level to your liking.
New Vegas Replayability - Makes changes to ensure maximum replayability like respawning everywhere, raised level cap and more!
Ambient Temperature - Lets you check the air temperature, dew point, heat index, and relative humidity.
Visual Enhancements
DOF Depth of Field - Adds a Depth of Field effect on New Vegas ( FNV Enhanced Shaders already adds a Dynamic DOF, but if you want to use Anti-Aliasing, disable the FNV Enhanced Shaders DOF, and use this one.
Rusty Highway - Adds damaged cars throughout the Highway.
Detailed Normals - Bumps up the New Vegas Landscape textures and makes them more crisp and detailed.
Parkerized Pip Boy - Improves the Pip-Boy general look.
Arenovalis Weapon Retexture Project - This is a pack release containing all of Arenovalis's New Vegas weapon retextures
FNV Enhanced Shaders - My Personal Favorite, Adds some visual pizazz and styling to the graphics of Fallout New Vegas
Fellout NV Adds realistic lighting to the game, and makes nights darker. Now you´ll really need that Pip-boy light to travel during nighttime.
Weather
Nevada Skies - This mod adds more versatile Weather Effects to the Mojave.
Lighten Up New Vegas - Adds more diversion to the soundtrack.
Clean Up
Clean Up New Vegas - Cleans up New Vegas, removing useless clutter from the ground
Windows Loader 2.2.2 by Daz is a Software. Which is used to activate Microsoft Windows 7, Download this win 7 Activator to Register your operating system. May 27, 2019 - Windows Loader is tool to activate your Microsoft Windows. It can activate Windows Vista, Windows 7 Professional, Windows 7 Ultimate. Dec 21, 2018 - Windows Loader v2.2.2 by Dar is tool to activate your Microsoft Windows. It can activate Windows Vista, Windows 7, Windows 8/8.1. Baixar loader windows 7 ultimate 64 bits.
New Vegas Restoration - Cleans up New Vegas, removes Trash , etc.
Cleaned Novac - Cleans up Novac, removes all the trash and fixes the street.
Clean Goodsprings - Cleans up Goodsprings, removing all the trash.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Recommended_mod_list_Fallout_NV&oldid=40276'
Where are some good places to set up a home base in Fallout: New Vegas?
My criteria for 'good' are as follows:
This question (Can you get your own house in Fallout: New Vegas?) mentions three places, but none of them really meet my criteria. The locations don't have to be a place that is officially yours, just one that you can claim and use without having to fight your way in and out.
In the past I've used the Goodsprings Schoolhouse, but it's a long walk from the fast travel spot to it, and it's a long walk from it to any crafting places.
Communityâ¦
JavadocMDJavadocMD
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10 Answers
Goodsprings has most of what you're looking for, I didn't use the school house, instead I used the boxes next to where you took target practice, both work benches are there. AFAIK you only need 1 box to store a lot of stuff. If it's because of sorting, well you can click on the top of your inventory window, click on the 'Items' in the title bar, that will give you different types of sorts.
Viper_SbViper_Sb
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Harpers Shack- Has plenty of room to store items, has a; work bench, reloading bench, campfire, bed, table, and the only thing to worry about is being near a viper camp, they do not bother you because they are normally killed by passing NCR/legion squads and sometimes golden geckos.
TTU MARSTTU MARS
I use an empty trailer in Goodsprings. (yes, I now live in a trailer)
It has a bed and a box, and it's relatively close to a workbench, reloading bench, and the post box. The only thing you need to walk a bit for is a fire.
If you've run into the Caravan deck bug where new cards are not automatically put into your deck, you'll probably want access to a second, empty container. Just put all your cards into the box, leave, then come back and take all.
Nick VaccaroNick Vaccaro
I've split this idea. You can keep workbench-related items in the XXX box(es) beside the benches in Goodsprings, and then use a different place for the campfire-related crafting. So far, I've been using the Powder Gangers south camp (the one under/beside the freight car in the middle of nowhere), which has a campfire just a few yards from the quick-travel spawn point. There's never anyone there (unless you take the quest from the Power Ganger's leader to knock off his rival), and there are a couple of metal boxes for storing excess supply.
I wish I could use the Fiends' camp site on the edge of the quarry. When you quick travel to that location, you're standing RIGHT NEXT to a campfire, and there's a metal box right beside the fire. Unfortunately, for some reason, you can't access that box. :-(
I wish they'd put a place in one of the eventual DLC's that would meet all of your criteria!
David KriderDavid Krider
I always use the hotel room in Novac as my base of operations. Novac's pretty close to the start of the game (long before I venture out far enough to need additional storage). It's fast to get in and out of the room, there's a doctor nearby for any radiation or injury issues, Cliff Briscoe is a decent vendor, and there's plenty of storage. Crafting is available at the gas station just outside the hotel perimeter.
If you've got Old World Blues, using The Sink as a base of operations is also pretty decent. The Transportalponder will take you there from pretty much any outdoor location, even if you're overburdened (without the fast travel while overburdened perk!). It's loaded to the gills with every crafting station possible, plus a number of ways to disassemble junk items into useful crafting materials. The one major downside is that you can't go there with companions - you'll have to dismiss anyone following you before entering and go pick them up after leaving.
agent86agent86
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Containers near postbox in Goodsprings worked well for me during whole game. Just remember to quicksave before opening them (in case you press A accidentally).
kusoksnakusoksna
I just make my home-base inside the vaults I clear out. It takes a lot of work, but I love having a room in a big, nice vault. (Vault 11 for example.)
Ash
Fallout New Vegas Player Housing
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LukeLuke
The brotherhood of the steel has a safehouse that they let you have after some part of the mission. It has everything except a fire - some power armor, a laser gatling gun and several other power weapons. The downsides are that there's no fire and it's definitely not for low level players.
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RobodashRobodash
There is an NCR safehouse I use. I accessed it with console commands. It has all of your criteria except you need console commands but I think there might be a fire near by so try it out.
Adam Learâ¦
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ChrisChris
I used the Primm sheriff's office in Primm early on the game after saving Deputy Beagle and programming Primm Slim to be the sheriff. Then later on I used Raul's shack. I kept Raul there to do my repair (since he is not a great companion) Its easy to do Raul's companion quest. Gave him good armor and weapon then dismissed him to his shack to repair my stuff.
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WahtongWahtong
protected by l IApr 25 '12 at 18:06
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While the hype for Fallout 76 has reinvigorated interest in Bethesdaâs post-apocalyptic franchise, the news has had the unfortunate side effect of eclipsing some of the seriesâs mod offerings. In fact, a significant amount of new, fan-made single-player Fallout content is currently in development, ushering in a renaissance for New Vegas and Fallout 4. Below, OnlySP has rounded up some of the best single-player campaign mods for the Fallout series, seeing as 76 will be ambivalent to solo play.
Fallout: Miami
A commonality between single-player mods is a focus on uncharted Fallout locations. Developers have cited a myriad of reasons for uncharted content, but these reasons can be condensed down to a lack of narrative conflict with the established canon. However, team behind Fallout: Miami has taken the brave choice to create a mod that continues the adventures of the Sole Survivor from Fallout 4, flying in the face of story mod tradition. Miami brings the series to the south-east of the United States, in the âthe geographic area covered is roughly from South Pointe Pier to the famed Fontainbleu Hotel.â The conversion mod focuses on the survival strategies, deadly fauna, and glitzy urbanisation of the Floridian hotspot. Stylised as the âVacation Wasteland,â this area of the Fallout universe is significantly less radiated, offering rare chances at recreation and a traditional life. More information can be found on the gameâs subreddit, in which the developer released the following statement: âThe scale of the project is comparable to an official expansion, featuring a main quest, multiple side quests, new items, and a large cast of voiced characters.â Further details can be found in the gameâs trailer, which implies the Fontainbleu Hotel will be a focal point in the projectâs story:
Fallout: New York
In Fallout lore, New York is considered âgoneâ following the Great War of 2077. Little more is expanded upon, whether the city is dust or ruins. This mod, developed by Roserosenbergfr, imagines a New York in ruins, complete with iconic buildings such as the National History Museum and an intact metro system (trains notwithstanding). A bunch of fresh screens, along with some gameplay footage, is embedded below. Few details have been released, but this mod is definitely worth keeping an eye on, as the creator is making a concerted effort to reliably translate Manhattan to Fallout:
Cascadia
Cascadia is a bioregion and proposed country that exists within the confines of both Canada and the United States. Stretching between British Columbia and Washington state, the region is known for its forests, lakes, wildlife, and, well, Fallout mods. Cascadia, at its core, is an attempt to reconnect the Fallout series with the natural world, substituting the barren wastelands of previous entries for more robust and populated undergrowth. The mod hopes to create an entirely new single-player story set in Seattle, with the game branching out to the rural surroundings of the Washington capital. Fallout games, along with mods, have mostly steered away from the West Coast, meaning the area offers untapped narrative and art design potential. The mod is set several decades after Fallout 4, and the world of Cascadia intertwines nature and urban areas. Speaking to Kotaku, mod director Dr Weird summed up that the game attempts âto create a world where nature shows subtle signs of having returned to a more natural order.â In gameplay terms, that means more greenery, conifers, mutated fauna, and less empty wasteland. Most of the foliage has been created by the team, with the asset conversions being touched up considerably. A full trailer, embedded below, has now been released, expanding on the modâs impressive conversion of Seattleâs surroundings:
Liberty Hell
Liberty Hell, named affectionately after the Liberty Bell, is an attempt to re-create Philadelphia in the Fallout universe. The mod boasts four playable characters, each with their own origins, motivations, dialogue, and game start. The developer, Liberty Wastes Beautification Committee, has been working on the project for two years and released a new teaser in April as a visual update on development. Interestingly, the three characters the player does not pick can be found in the world as NPCs and can join the player as companions, giving the mod a classical RPG feel. The mod will be free, with updates available on the gameâs ModDB page.
Fallout: New California
Moving into New Vegas mods, New California acts as a prequel to the Courierâs story. New California is amazingly ambitious for a mod, sporting a new story with branching paths, a new playable character, 16,000 lines of voiced dialogue, and 12 different endings. The mod has been in development by project leader Brendan Lee since 2012, originally titled as Fallout: Project Brazil before changing direction. Players assume the role of a new player character, an adopted resident of Vault 18, embarking on a journey through the wastelands of the New California Republicâs Cajon Pass. The mod is listed as a prequel, with the game tying into the events that land New Vegasâs protagonist in hot water. A fully playable beta, along with a narrative trailer, is now available for the dark take on California:
Fallout: The Frontier
Outside of Fallout 3âs âOperation Anchorageâ, the franchise has never flirted with snowy climates. The Frontier is a mod that pits players, as the Courier, to aid a band of NCR deserters against an unidentified military force. The mod threads organically into New Vegas, with the initial quest popping up during the events of the main game. The modâs trailer shows off some new additions to the franchise, including tanks and other heavy armour, trains, and a Death Star-inspired laserbeam:
The Fallout community has created some good single-player focused content, so if 76 does not appeal to the audience of OnlySP, then perhaps one of these mods will. For more on the best of single-player gaming, from indies to mods to AAA, be sure to follow OnlySP on Facebook, Twitter, and YouTube.
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Some indie games look impressive enough to match anything coming out of the AAA studios. Within the Cosmos fits that bill to a tee. Every screenshot from the project shines with ethereal beauty, and the description makes it sound like a marvellous mash-up of Deus Ex, Mass Effect, and Halo.
This RPG casts players as a would-be colonist intended to seed human life away from what seems to be an apocalyptic interstellar war.
To find out more about the promising project, OnlySP reached out to developer Francis Debois, who went into great depth about the gameplay, structure, and the processes involved in production across the last five years.
OnlySP: I wanted to start by asking about the gameplay. In the marketing youâve mentioned that objectives can be completed through stealth, combat, or diplomacy, which is always a plus for an RPG. Is that multi-path approach available for every mission, and how free-form are the playerâs options?
Debois: The missions in the game generally give you multiple ways to affect how the mission unfolds, whether itâs through dialogue or how the player approaches the mission. Also, the options available to you are governed by the type of character you create. If you have a character thatâs high in Intelligence, you might be able to hack a control panel that opens a door to a room that youâd otherwise have to fight through to get to, or if your Charisma isnât high enough, and you try to convince them to leave the area, they might not listen to what you have to say, and theyâll become hostile, or you can simply avoid all of that and find a way to sneak inside!
OnlySP: From what I understand, the RPG levelling mechanics are tied to modules on the characterâs suit. Can you tell us more about how this system works and maybe provide examples of some of those modules and upgrades?
Debois: Modules are essentially âperk pointsâ that you can use to upgrade your character. Every time you level up your character, you will get a module you can use to enhance/alter your character. The perks available to you are tied to your attribute points. So, if your Agility is high enough, you can âspendâ a module and get the âLight Stepsâ perk, which makes your footsteps much lighter, therefore harder for the enemies to hear.
OnlySP: The game also has a stat system, which sounds a little like S.P.E.C.I.A.L. from Fallout. Is that an apt comparison? Will players be able to improve and modify those stats through gameplay and, if so, how?
Debois: Yeah, itâs a similar idea to how S.P.E.C.I.A.L. works in Fallout or similar games. When the player starts the game, they will be given a fixed amount of points that they can assign to their attributes. So, if you decide to max out your Constitution and Agility, youâll have a character whoâs agile, sneaky, and strong, but that would come at the cost of not having much Intelligence, Charisma, or Perception. So, youâre really gonna have to think about what attributes you favour, or you could put a roughly equal amount into all of them and have a character that can do a little bit of everything but not a master of everything. Itâs up to you. I feel like that system will really create the desire for players to have multiple playthroughs of the game, and still have each playthrough feel like a different experience.
As far as improving and modifying those stats⦠Iâm still trying to get the balance right. There might be one or two instances where you can upgrade them, or get temporary boosts to them, but whether you can improve or modify them beyond that is still being determined.
OnlySP: While upgrading, will players be able to respec their characterâs abilities at all or are they locked into the upgrades they use?
Debois: No, they wonât be able to respec. Once you select an upgrade/perk, thatâs what youâre locked into.
OnlySP: If I recall correctly, Iâve read somewhere that Within the Cosmos has a linear structure. Does that mean players wonât be able to revisit previous locations?
Debois: You WILL be able to revisit previous locations. Itâs linear in the sense that you canât visit a new region, or planet that you have no narrative reason to visit yet. For example, the first planet you go to in the game is Alios, the second planet you visit is Berith II. If youâre right in the beginning of the game and you just got to Alios, you wonât be able to just go straight to Berith II until youâve reached the point in the story where it makes sense to go there, but once you go there, you can go back and forth between those planets as often as youâd like. Also, I used the term âlinearâ as a way to get the point across that itâs not a huge open sandbox or anything. The game is very story-driven.
OnlySP: Speaking of locations, the game has the character visiting a number of planets. How many planets are there, and how have you differentiated each of them?
Debois: There are three planets in the game. Each one is aesthetically different, with different fauna, different factions, and the architecture of each planet reflects the dominant faction or factions on that planet. Aside from those locations, there are other places youâll visit for a mission or a series of missions.
OnlySP: Looking at the Steam Greenlight page, thereâs mention of vehicles and survival mechanics, but those seem not to have made it to the final version. Can you maybe explain how the development process has resulted in changes from the game you initially set out to make?
Debois: The direction the game was headed when I created the Greenlight page was completely different to what it ended up being! Initially, I intended to make an FPS with survival mechanics, but as the game progressed, and I started writing more of the story, I realised that survival mechanics didnât really make sense, and it negatively impacted the experience. There were many things that were added and cut out in the end, so vehicles, and the survival mechanics were just two of the many things that simply didnât end up feeling right as the game really began to take shape. As I wrote more and more, I felt like an RPG would be the best way for players to experience the game and the story.
OnlySP: Youâve mentioned that the game should take between eight and ten hours to complete. Does that factor in all the content available in the game or just the main missions?
Debois: 8-10 hours is a rough estimate of what I would say an âaverageâ playthrough would be. Which is someone who has completed the main story, and did a few side missions. If you decide to do everything possible in the game, it will certainly take longer than that, but if you decide to strictly follow the main story, it will be shorter than that.
OnlySP: As Iâve been following Within the Cosmos, Iâve felt that it looks a bit like Halo and sounds a lot like Deus Ex. Itâs got me wondering what you feel as though itâs most similar to and what sort of inspirations have shaped the look, feel, and overall tone?
Debois: Oh, there have been so many inspirations! I love the FPS RPG genre, so Deus Ex was a massive inspiration, as was Fallout: New Vegas. Those are two top tier FPS RPG games that I absolutely love. Space-based games have had an influence as well, such as Halo and Mass Effect. They helped shape the game in one way or another. Iâd say the biggest inspiration behind it all has been Star Trek, I think the story and lore will reflect that to some degree.
OnlySP: Within the Cosmos is set against the backdrop of an interstellar war. How much of that background lore will players be privy to as the experience goes on?
Debois: The interstellar war is the reason that the player, and the factions are there in the first place. You will be exposed to the history of the war by reading some of the logs in the game, and through some characters you meet, etc. The war is what ties everything together. As you play through the game, you will see that even though youâve escaped to this region of space, which is far away from the war itself, you still feel the effects of it. What you decide to do can really influence how the war plays out.
OnlySP: Meanwhile, the main story follows an individual sent to safety to preserve the human race. Weâve seen similar ideas of species protection and propagation in the likes of Fallout and Mass Effect: Andromeda. How is Within the Cosmos distinct from those earlier games?
Debois: Well, I really donât like to compare Within the Cosmos to other games, but Fallout is more of a sandbox, and Mass Effect is more of a story-driven action RPG. Within the Cosmos falls somewhere in the middle of that.
OnlySP: As I understand it, Within the Cosmos, is entirely self-funded, self-developed, and self-published. Did you ever consider crowdfunding or partnering with a publisher to help get the game across the line sooner? Why or why not?
Debois: Not really, no. Some people suggested that I should try crowdfunding but that was something I was never interested in for Within the Cosmos. This was really a game that I wanted to make myself, so funding it and publishing it myself felt the most natural to me.
OnlySP: I know thereâs still a little while before Within the Cosmos launches, but whatâs next for debdev?
Debois: Once Within the Cosmos is out, Iâm going to listen to the feedback from the community, and just work on updating the game with more content as time goes on. I really want to give this game all the support I can give it. Anything after that, weâll have to see what happens! I would love to work on some of the other ideas I have, some more RPGs. There are other games that I really want to make, but after dedicating nearly five years of my life to this game, Iâm not sure I will have the financial means to be able to do this again!
OnlySP: Finally, do you have any final comments that youâd like to leave with our readers?
Debois: Iâd really like to thank those who have been giving the game compliments, and those who have been providing feedback! It all really means a lot to me, and proves that all the years of hard work that I have inputted into the game, has been all worth it!
Thank you all for reading this, and for having an interest in Within the Cosmos! I really hope you check it out on Steam, wishlist it, and play it when it releases on 1 August!
For all the latest on the game and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on Facebook, Twitter, and YouTube. You can also join the discussion in our community Discord server.
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This page lists all player character housing in Fallout: New Vegas.
Ownable housingEdit
![]() NotesEdit
Incidental housingEdit
In addition to housing considered 'owned,' many locations can serve as viable safehouses. They will not, however, confer the benefits of owned properties.
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