Posted by3 years ago
Archived
Other resources:
- [Guide: How to Change Settlement Object and Population Limits] (/r/fo4/comments/3th4gf/guide_changing_settlement_object_and_population/)
- To customize an armor or weapon item, drop the object on the ground.
- Target the object and hold the E key to grab the object.
- With the console open, type 'GetPlayerGrabbedRef' to determine the Form ID of the object.
- In the console, type '[FormID].amod' followed by the Form ID of the object mod (OMOD) found below.
- The item will respawn in place with the mod. Note: The Form ID of the modded item may have changed! If you want to change the mod, you should repeat Steps 1-3.
- Items appear to be limited to one Legendary mod at a time. Attaching a mod will replace the current mod. If, for some reason, you need to remove a specific mod, you can use the 'rmod' command.
Example:
Total war warhammer how to beat chaos online. ff001e12.amod 1cc2ad
Command | Alias | Params | Description |
---|---|---|---|
AttachMod | amod | Form, iAttachIndex | Attach a mod to an object |
RemoveMod | rmod | Form | Remove a mod from an object |
SpawnDupe | Make a duplicate ref of the selected ref | ||
DuplicateAllItems | Duplicate all items in the selected container | ||
RemoveAllItems | Remove all items from the selected container | ||
GetPlayerGrabbedRef | Returns the Form ID of the grabbed ref |
Note: I don't know what the Int parameters do. Experiment!
Complete table of OMODs
Below you'll find primarily Legendary or special OMODs. For a table of all OMODs, click here.
If an item has a keyword below and that keyword is allowed, the object mod can be attached to that item.
Attachable | Keyword | Object Mod |
---|---|---|
Allowed | ArmorBodyPartChest | Martyr's |
Allowed | ma_LaserMusket | Automatic |
Allowed | ObjectTypeArmor | Assassin's |
Allowed | ObjectTypeArmor | Bolstering |
Allowed | ObjectTypeArmor | Cavalier's |
Allowed | ObjectTypeArmor | Chameleon |
Allowed | ObjectTypeArmor | Cunning |
Allowed | ObjectTypeArmor | Duelist's |
Allowed | ObjectTypeArmor | Exterminator's |
Allowed | ObjectTypeArmor | Fortifying |
Allowed | ObjectTypeArmor | Ghoul Slayer's |
Allowed | ObjectTypeArmor | Hunter's |
Allowed | ObjectTypeArmor | Lucky |
Allowed | ObjectTypeArmor | Mutant Slayer's |
Allowed | ObjectTypeArmor | Poisoner's |
Allowed | ObjectTypeArmor | Powered |
Allowed | ObjectTypeArmor | Punishing |
Allowed | ObjectTypeArmor | Safecracker's |
Allowed | ObjectTypeArmor | Sharp |
Allowed | ObjectTypeArmor | Titan's |
Allowed | ObjectTypeArmor | Troubleshooter's |
Allowed | ObjectTypeArmor | VATS Enhanced |
Allowed | ObjectTypeArmorLeg | Acrobat's |
Allowed | ObjectTypeArmorLeg | Sprinter's |
Allowed | ObjectTypeWeapon | Assassin's |
Allowed | ObjectTypeWeapon | Crippling |
Allowed | ObjectTypeWeapon | Enraging |
Allowed | ObjectTypeWeapon | Exterminator's |
Allowed | ObjectTypeWeapon | Freezing |
Allowed | ObjectTypeWeapon | Ghoul Slayer's |
Allowed | ObjectTypeWeapon | Hunter's |
Allowed | ObjectTypeWeapon | Instigating |
Allowed | ObjectTypeWeapon | Irradiated |
Allowed | ObjectTypeWeapon | Junkie's |
Allowed | ObjectTypeWeapon | Kneecapper |
Allowed | ObjectTypeWeapon | Lucky Weapon |
Allowed | ObjectTypeWeapon | Mutant Slayer's |
Allowed | ObjectTypeWeapon | Nocturnal |
Allowed | ObjectTypeWeapon | Penetrating |
Allowed | ObjectTypeWeapon | Poisoner's |
Allowed | ObjectTypeWeapon | Powerful |
Allowed | ObjectTypeWeapon | Quickdraw |
Allowed | ObjectTypeWeapon | Relentless |
Allowed | ObjectTypeWeapon | Staggering |
Allowed | ObjectTypeWeapon | Troubleshooter's |
Allowed | ObjectTypeWeapon | Wounding |
Allowed | WeaponTypeBallistic | Explosive |
Allowed | WeaponTypeBallistic | Incendiary |
Allowed | WeaponTypeBallistic | Plasma Infused |
Allowed | WeaponTypeBallistic | Violent |
Allowed | WeaponTypeGun | Never Ending |
Allowed | WeaponTypeGun | Nimble |
Allowed | WeaponTypeGun | Rapid |
Allowed | WeaponTypeGun | Stalker's |
Allowed | WeaponTypeGun | Two Shot |
Allowed | WeaponTypeGun | VATS Enhanced |
Allowed | WeaponTypeMeleeAndHandToHand | Berserker's |
Allowed | WeaponTypeMeleeAndHandToHand | Bloodied |
Allowed | WeaponTypeMeleeAndHandToHand | Cavalier's |
Allowed | WeaponTypeMeleeAndHandToHand | Furious |
Allowed | WeaponTypeMeleeAndHandToHand | Sentinel's |
Allowed | WeaponTypeMeleeAndHandToHand | VATS Enhanced |
Disallowed | NoUnlimitedAmmo | Never Ending |
Disallowed | WeaponTypeCryoGun | Freezing |
Disallowed | WeaponTypeGammaGun | Two Shot |
Legendary Armor Mods
FormID | Type | Prefix | Effect |
---|---|---|---|
1F7A75 | AP | Powered | Increases AP refresh speed |
1F1D62 | AP | V.A.T.S. Enhanced | -10% AP cost in V.A.T.S. (does not add prefix) |
1F1DF9 | DR | Acrobat's | -50% damage from falling |
1F1DF3 | DR | Assassin's | -15% damage from humans |
1F8165 | DR | Bolstering | Up to +35 energy and damage resistance as HP diminishes |
1F579D | DR | Cavalier's | -15% damage while blocking or sprinting |
1F81ED | DR | Exterminator's | -15% damage from Mirelurks and bugs |
93BBD | DR | Freefall | No falling damage |
1F1DEE | DR | Ghoul Slayer's | -15% damage from Ghouls |
1F1DEB | DR | Hunter's | -15% damage from animals |
1F1DF4 | DR | Mutant Slayer's | -15% damage from Super Mutants |
1F3072 | DR | Poisoner's | +25 poison resistance |
1F81EE | DR | Troubleshooter's | -15% damage from robots |
1F1E0C | PA | Almost Unbreakable | Quadruples durability |
1F1E0B | PA | Low Weight | Low carry weight |
1F57E4 | PA | Titan's | -15% damage while standing and not moving (no prefix) |
1CF57C | SPECIAL | Cunning | +1 Perception, +1 Agility |
1CF57F | SPECIAL | Fortifying | +1 Strength, +1 Endurance |
1CF57E | SPECIAL | Lucky | +2 Luck |
1CF57D | SPECIAL | Sharp | +1 Charisma, +1 Intelligence |
1F4D18 | Misc | Chameleon | Hard to detect while sneaking and not moving (also adds invisibility visual effect) |
1F3A49 | Misc | Duelist's | +10% chance to disarm melee attacker on hit |
1F2D3D | Misc | Martyr's | Temporarily slows time during combat at or below 20% HP |
1F1E47 | Misc | Punishing | Reflects 10% of melee damage back on attacker |
1F3CA9 | Misc | Safecracker's | Increases size of sweet spot while picking locks |
1F1C2F | Misc | Sprinter's | +10% increased movement speed |
FormID | Type | Prefix | Effect |
---|---|---|---|
1F1026 | AP | Quickdraw | Costs 25% fewer AP |
1ED37E | AP | Relentless | Refills your AP on a critical hit |
1F04BD | AP | Stalker's | If you are not yet in combat, increases V.A.T.S. accuracy but costs more AP |
1CC2AA | AP | V.A.T.S. Enhanced (Gun) | Improved VATS hit chance, 25% less AP cost |
2056F0 | AP | V.A.T.S. Enhanced (Melee) | 40% less AP cost |
1E6D6B | Crit | Crippling | +50% limb damage |
1F6AD4 | Crit | Enraging | Critical hits cause target to frenzy |
1F1048 | Crit | Kneecapper | +20% chance to cripple the target's leg |
1CC2A6 | Crit | Lucky Weapon | 2x critical damage, +15% critical refill rate |
1EF5D7 | Damage | Berserker's | Increases damage as you decrease your DR |
1EC036 | Damage | Bloodied | Increases damage as you decrease your HP |
1E73BD | Damage | Explosive | Bullets explode on impact and inflict 15 AOE damage |
1F5479 | Damage | Freezing | +10 cryo damage and will freeze targets on critical hits |
1EF481 | Damage | Furious | Increases damage with each hit on same target |
1F04B8 | Damage | Instigating | 2x damage if the target is at full health |
1EB99A | Damage | Junkie's | Increases damage as you increase the number of your withdrawal effects |
1E8174 | Damage | Nocturnal | Increases damage as night grows longer and decreases damage during the day |
1F4426 | Damage | Penetrating | Ignores 30% of the target's damage and energy resistance |
1F9B4D | Damage | Plasma Infused | +10 energy damage and can turn enemies into goo |
1CC2AB | Damage | Powerful | +25% damage |
1EC56D | Damage | Rapid | Provides 25% faster fire rate, 15% faster reload |
1CC2AD | Damage | Two Shot | Shoots an additional projectile |
1F7B8A | Damage | Violent | +25% damage and limb damage, but has more recoil |
1E7173 | DoT | Incendiary | +15 fire damage |
1CC469 | DoT | Irradiated | +50 radiation damage |
1F31B9 | DoT | Poisoner's | Target is poisoned for 10 seconds |
1E7C20 | DoT | Wounding | +25 bleeding damage |
1F57E2 | DR | Cavalier's | -15% damage while blocking or sprinting |
1F5995 | DR | Sentinel's | -15% damage while standing and not moving |
1E6846 | Racial Enemy | Assassin's | +50% damage vs. humans |
1F81EB | Racial Enemy | Exterminator's | +50% damage vs. Mirelurks and bugs |
1E6847 | Racial Enemy | Ghoul Slayer's | +50% damage vs. Ghouls |
1E6845 | Racial Enemy | Hunter's | +50% damage vs. animals |
1E6848 | Racial Enemy | Mutant Slayer's | +50% damage vs. Super Mutants |
1F81EC | Racial Enemy | Troubleshooter's | +50% damage vs. robots |
A4739 | Misc | Automatic | Automatic fire mode |
1F109C | Misc | Medic's | Heals targets instead of hurting them (game data says DO NOT USE) |
1CC2AC | Misc | Never Ending | Unlimited ammo capacity (no reload) |
1EBABD | Misc | Nimble | 75% faster movement while aiming |
1E81AB | Misc | Staggering | Chance to stagger on hit |
Special Mods
FormID | Type | Prefix | Effect |
---|---|---|---|
225AED | Melee | Grognak's Axe | Hits cause more stagger, and targets take bleed damage |
225AEE | Melee | Grognak's Loin-cloth | Increases the wearer's strength and melee damage. |
22879C | Power Armor | Piezonucleic Lining | Rad exposure increases AP refresh speed |
238732 | Melee | Shem Drowne's Revolutionary Sword | Targets take radiation damage |
226436 | Melee | World Series Logo | Small chance to send targets flying |
FormID | Type | Prefix | Effect |
---|---|---|---|
226712 | Damage | Institute Killer Weave | +10% damage against Institute members and synths |
20DE3F | DR | Ballistic Weave | Adds Damage and Energy Resistance |
22DC7A | DR | Ballistic Weave Mk2 | Improved Damage and Energy Resistance |
22DC7B | DR | Ballistic Weave Mk3 | Better Damage and Energy Resistance |
22DC7C | DR | Ballistic Weave Mk4 | Superior Damage and Energy Resistance |
22DC7D | DR | Ballistic Weave Mk5 | Exceptional Damage and Energy Resistance |
185 comments
Various Legendary weapon effects
Weapon | How to unlock |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
![Fallout 4 legendary effects id Fallout 4 legendary effects id](/uploads/1/2/3/7/123704541/925154749.jpg)
Go Back to main page of Fallout 4 Cheats, Tips & Secrets
Today I was playing Fallout 4 when I suddenly found a legendary enemy which dropped a laser rifle with 50 damage per extra case radiation, but then I proved I couldn't see the difference between this laser rifle and a normal rifle.
How does radiation damage work?
Robotnik♦27.4k4343 gold badges132132 silver badges232232 bronze badges
john98john98
1 Answer
All 'Irradiated' legendary weapons deal radiation poisoning in addition to their normal damage.
Radiation poisoning (from the wiki) functions exactly like environmental radiation: each 1 point of radiation poisoning reduces max health by .1% (so 50 points of rad poisoning reduces max health by 5%). This gets reflected as actual damage, even if a character is at full health. Moreover, since this directly affects maximum health, this is damage that can't be healed: even legendary enemy mutations or the 'resethealth' console command will restore health only up to any limits from radiation poisoning.
KexloxKexlox7,23177 gold badges3232 silver badges6767 bronze badges
Not the answer you're looking for? Browse other questions tagged fallout-4 or ask your own question.
In doing some weapon research, I've read that others prefer the 'Explosive' legendary effect on shotguns and laser weapons with the beam-splitter, since they've reported (such as here) that each separate pellet/beam of the shot will gain that effect. There are a few other weapon effects that seem to affect on a 'per shot' basis which leads to a few questions. Namely:
Legendary Weapon Effects Fallout 4 Walkthrough
- Freezing/Incendiary/Irradiated/Plasma-infused/Poisoner's/Two-shot/Wounding: Are all of these effects also on a per-pellet basis?
- Staggering: Does each pellet have a chance to stagger?
- Instigating: If an enemy with full health is hit with, say, 4 pellets, will all 4 of them get the 2x damage bonus for Instigating? I suppose the answer to this could be dependent on whether or not all pellets of a shot 'hit' at the same time.
king14nyr
king14nyrking14nyr4,19144 gold badges3030 silver badges6262 bronze badges
2 Answers
1)Freezing/Incendiary/Irradiated/Plasma-infused/Poisoner's/Wounding: I know for sure all these get the effect for every pellet. Sangli sangli naina vich mp3 song free download. Civilization 5 capture city. All you have to do is look at the damage they do when all the pellets hit a single enemy or the fact you can deliver the effect on 2 enemies close together with a single shot if the pellets hit both. I'm not sure about the two-shot effect though don't see a reason why it wouldn't but haven't seen a shotgun with that effect yet.
2)Staggering: I'm not 100% sure about the staggering effect but I would say yes just based on the fact you can perm stagger enemies with a combat shotgun with this effect even legendary enemies.
3)Bloodied/Instigating: Bloodied is based on the players health the bonus is better the lower your health is and each pellet gets the bonus fine. I haven't seen an Instigating shotgun yet so I can't comment on how the effect would act it would be 100% speculation.
NightmareNightmare
Per Shot: Irradiated, Freezing, Plasma Infused, Incendiary, Poisoner's, Furious.
Per Projectile: Wounding, Explosive.
Untested: Status effect only legendaries (Kneecapper, Stagger, etc.) and damage multipliers (Powerful, Exterminator, Two Shot, etc.)
Per Projectile: Wounding, Explosive.
Untested: Status effect only legendaries (Kneecapper, Stagger, etc.) and damage multipliers (Powerful, Exterminator, Two Shot, etc.)
Damage-Over-Time doesn't stack. (Except for Wounding.) So even if they are per projectile, they are effectively per shot.
Articles/fallout-4-legendary-weapon-effects
I just tested this myself with a couple sets of console duplicated semi-automatic laser rifles (maxed Rifleman perk, game version 1.7). Focused vs Splitter for each legendary tested. Used a brahmin as target practice (no VATS), and measured damage. There was no difference in damage with the per-shot legendary effects. By comparison, the split per-projectile legendary effects did vastly more damage than their focused counterparts.
cevgarcevgar
Not the answer you're looking for? Browse other questions tagged fallout-4 or ask your own question.
- 1) Drop Weapon/Armor
- 3) Click dropped weapon
- 4) Type in 'amod (ID of Legendary Stat)' then press enter.
- Assassin's: Does 50% more damage against humans. 000e6846
- Automatic: Automatic fire mode. 000a4739
- Berserker's: Does more damage the lower your Armor Resistance. (Up to 200% at 0 resistance) 001ef5d7
- Bloodied: Does more damage the lower your health is. 001ec036
- Cavalier's: Reduces damage by 15% while blocking or sprinting.
- Crippling: 50% more limb damage. 001e6d6b
- Enraging: Critical hits cause target to frenzy. 001f6ad4
- Explosive: Bullets explode on impact doing 15 points area-of-effect damage. 001e73bd
- Exterminator's: Does 50% more damage against Mirelurks and bugs. 001f81eb
- Freezing: Does 10 points cryo damage and will freeze targets on critical hits. 001f5479
- Furious: Increased damage after each consecutive hit on the same target. 001ef481
- Ghoul slayer's: Does 50% more damage against ghouls. 001e6847
- Hunter's: Does 50% more damage against animals. 001e6845
- Incendiary: Sets target on fire for 15 points of damage. 001e7173
- Instigating: Does double damage if the target is at full health. 001f04b8
- Irradiated: Does 50 points additional radiation damage. 001cc469
- Junkie's: Does increased amounts of damage the more withdrawal effects you are suffering. 001eb99a
- Kneecapper: 20% chance to cripple the target's leg. 001f1048
- Lucky Weapon: Critical shots do double damage and the critical meter fills 15% faster. 001cc2a6
- Medic's: Heals target instead of hurting them. 001f109c
- Mutant slayer's: Does 50% more damage against Super Mutants. 001e6848
- Never Ending: Sets ammo capacity equal to the amount you are carrying. 001cc2ac
- Nimble: Provides 75% faster movement while aiming. 001ebabd
- Nocturnal: Does increasing amounts of damage as the night grows longer and less damage during the day. 001e8174
- Penetrating: Ignores 30% of the target's damage and energy resistance. 001f4426
- Plasma infused: Adds 10 points of energy damage and can turn enemies into goo. 001f9b4d
- Poisoner's: Target is poisoned for 10 seconds. 001f31b9
- Powerful: Provides 25% more damage. 001cc2ab
- Quickdraw: Costs 25% fewer Action Points. 001f1026
- Rapid: 25% faster fire rate, 15% faster reload. 001ec56d
- Relentless: Refills your Action Points on a critical hit. 001ed37e
- Sentinel's: Take 15% less damage while standing and not moving. 001f5995
- Staggering: Chance to stagger on hit. 001e81ab
- Stalker's: If you are not yet in combat, increases V.A.T.S. accuracy but costs more AP. 001f04bd
- Troubleshooter's: Does 50% more damage against robots. 001f81ec
- Two Shot: Fires an additional projectile. Decrease in accuracy. 001cc2ad
- VATS enhanced: Improved V.A.T.S. hit chance, 25% less Action Point cost. 001cc2aa
- VATS enhanced: 40% less Action Point cost. 00000000
- Violent: Deals +25% damage and limb damage, but has more recoil. 001f7b8a
- Wounding: Targets bleed for 25 points of additional damage. 001e7c20
- #Armor
- Acrobat's: Reduces falling damage by 50%. 001f1df9
- Almost Unbreakable: Quadruples durability (Power Armor only). 001f1e0c
- Assassin's: Reduces damage from humans by 15%. 001f1df3
- Bolstering: Grants increasing energy and damage resistance the lower your Health (up to +35). 001f8165
- Cavalier's: Reduces damage while blocking or sprinting by 15%. 001f579d
- Chameleon: Enemies have a harder time detecting you while you're sneaking and not moving. 001f4d18
- Cunning: +1 Agility and +1 Perception 001cf57c
- Duelist's: 10% chance to disarm melee attacker on hit. 001f3a49
- Exterminator's: Reduces damage from Mirelurks and bugs by 15%. 001f81ed
- Fortifying: +1 Strength and +1 Endurance 001cf57f
- Freefall: Prevents falling damage. (Needs to be present on both equipped leg armors) 00093bbd
- Ghoul slayer's: Reduces damage from Ghouls by 15%. 001f1dee
- Poisoner's: +25 poison resistance. 001f3072
- Hunter's: Reduces damage from animals by 15%. 001f1deb
- Low Weight: Low carry weight. Note: Probably cut content. Besides the obvious, it does nothing and there's no legendary notification on pickup. At least for me during testing. 001f1e0b
- Lucky: +2 Luck. 001cf57e
- Martyr's: Temporarily slows time down during combat when you are at 20% or less Health. 001f2d3d
- Mutant Slayer's: Reduces damage from Super Mutants by 15%. 001e6848
- Powered: Increases Action Point refresh speed. 001f7a75
- Punishing: Reflects 10% of melee damage back on attacker. 001f1e47
- Safecracker's: Increases size of sweet spot while picking locks. 001f3ca9
- Sharp: +1 Charisma and +1 Intelligence. 001cf57d
- Sprinter's: Increases movement speed by 10%. 001f1c2f
- Titan's: Reduces damage while standing and not moving by 15%. 001f57e4
- Troubleshooter's: Reduces damage from robots by 15%. 001f81ee
- VATS Enhanced: 10% reduction in Action Point cost in V.A.T.S. 001f1d62